martedì 13 settembre 2011

Rage factor

In my videogame I want the player to be dominated by rage. I want to create a heavy pressure situation in which reality and logical links are completely lost. The world as we know it must be totally entrophic. The player has to feel harassed, stressed and even tortured by the accidents. We want a game that actually hurts you.

But then I also want to create a climax situation in which the Rage grows. From the very little to the total carnage, you'd like to use brute force in order to fix the basic rules of the game.

I want. Your rage. To explode.

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